Post by: Stainless Danny Steel(28015) 2005-02-09 10:40:52 |
Im just adding this thread so no one misses it and can give me some feedback:
this is my idea of how a Face/Heel system could benefit VOW: Characters Choose if they want to be a face/Heel and then say you have a match, if the Face/Heel hits like 7moves in a row, then he pulls out a big face/heel move (say for 15 damage or something), then if the Face/Heel hits 15moves in a row, he would do another Face/Heel move, Because if you think about it, it might add more depth to match readings. Please dont say you might as well just buy a special because this is totally different, you cant just randomly hit one of these, you have to earn it before hitting it, Also the idea would get people to be more unique in the way they would buy Lower damage moves as they are easier to do and would appear more...But thats just my idea of the Face and Heel System! Cheers SDS |
Post by: Limerick(56750) 2005-02-10 01:25:20 |
Not often I agree with anyone on these forums, but thats a really good idea |
Post by: ocelot(76) 2005-02-10 04:25:16 |
i would imagine the face/heel thing would only be a disc of what the char would do in a match not actually affecting the outcome
ex. Ocelot= face sds= heel SDS does a headlock for 4 damage but ocelot sucks it in and slips out ..... ocelot tries to make a lionsault but sds counters for 5 ocelot makes a crimson crippler for 22 WOW SDS has no where to go no ocelot's got that thing locked and thats it sds throws in the towel!! oh yeah and if kovow reads i guess he also read that: Spine shank sucks |
Post by: insane clown(11577) 2005-02-10 04:56:40 |
lol oscocrap |
Post by: Bret Hart(73101) 2005-02-11 20:35:30 |
I love this idea! How about using that popularity for something? The crowd could boo or cheer and how much they do it would determine how good of a face/heel you are. |
Post by: m_carta(37500) 2005-03-03 15:58:17 |
But what if I want to turn heel? Or turn face? |
Post by: Doug the Designer(55) 2005-03-04 01:27:08 |
Face/Heel is role-playing, and as such won't be supported. |