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Forum: VOW Development & Design
Thread: Two Ideas
Post by: Tee eeN Eee(295379)
2007-06-15 06:27:59
Hey Guys, I have to ideas which I think would improve VOW a great deal and also I think they would be not to difficult to impliment.

The first idea is to have a 20 move move pool for each wrestler, selected from all of the moves a player has brought from the locker room. This would be a set pool for each match that could be changed and altered at any time, so that a wrestler would only use one of these twenty moves, plus all of his finishers. This would add a greater element of stratergy to the game and also give more value to special moves.

The Second idea is to be able to link moves at the same cost as specialising them. In such a way, dragon leg screw could be linked with scorpion death lock, so every time a player does one of the two moves, the other is automatically done before or after it, however, the move can be reversed either at the start of the linked move, or before the second one. By bringing this in, it would stop guys from buying insane amounts of finishers and also would add a bit more realism to the game when you are reading the match commentry
Post by: Bret Hart(73101)
2007-06-15 06:30:47
I love it!
Post by: tbragu(97303)
2007-06-15 06:31:10
It isn't a bad idea, but honestly, it don't think it will be applied.
Post by: Dyna Mike Duncan(127082)
2007-06-15 06:39:21
I like the linked moves idea - especially at the same price as, and instead of, additional Special Move.

However, it may be difficult to code and would probably mean a separation of the un-spec'd moves from the spec'd ones on the system too so that players couldn't link two Special moves.

Not so sure about the 20 moves idea, I'd have to see it in operation first - but could work in a tournament format or extra match style.
Post by: yar(35506)
2007-06-15 06:45:40
I dont like either idea personally. The game is fine the way it is, but then I am old and dont like change lol
Post by: legendary wolf(38655)
2007-06-15 08:47:33
Love both ideas, you're gonna take critism from people like ^ ^ ^ ^ ^

Because like Ray said they're all 'old and dont like change' :P

The so-called veterans of this game never like huge changes like what you are suggesting, even though they are both good ideas :)
Post by: Dyna Mike Duncan(127082)
2007-06-15 09:36:40
I'm (almost) as old as Ray and consider myself a veteran of the game and didn't give any negative criticism of the ideas :P

Constructive criticism is a good thing - criticism for criticism's sake is just small-minded + petty :D

Post by: legendary wolf(38655)
2007-06-15 09:37:30
*DMD's Pet T-Rex walks past*

xP
Post by: denzil(82151)
2007-06-15 21:45:29
Hi all Denzil here.

I like the idea lots but I donít see it happening. Let me explain why but before I do here are some thoughts on it.

Say your 100 moves or 50 moves into the game. I know my self I can rattle off 20 awesome moves in dmg that I could toss together. So it would turn the game into specialists in mass dmg or pins or subs. The old time char of being an all rounder would be dead. How ever linking moves up would be awesome. I think each move might need a category to go in like low medium and high. So you can not just link up Pile driver stall suplex brain buster and vert suplex as one of your link moves. Do you force them to take one from each stat so you have one STR move as your first main move and then say a tech move like DDT followed up by Figure 4 leg loch? If this happens matches will turn into the person doing the best move set and I do see it being cloned. Not only will this it is very much a short game as well. Interesting but short.

So to look at the special problem. This is caused by players with mass AP and mass fame. If youíre smart you too would fight these lads to make money. Now this is just something I understand because its part of donating. But if you whish to handy cap the donators again you can take away specials and let them remove a move out of there fight list. They will still have brought it and own it but it will no longer turn up in matches. Like Irish whip into the corner. It would be one I kill off. It turns up lots for 1 dmg. So in the long term most players will get 4 to 8 specials if they go to 7000 Exp. Then they become legends. If you donít believe me go look at the legend list for the last 20 players. You must rember there is only two or 3 chars in game that get mass AP or have tactics to make this happen.

Your idea would make an interesting match type. For specialist. Not sure on pricing of it but if you made a match type that you had only 20 moves and your special = the amount of linked moves you had it could be fun. I am not to sure if it would get abused but it would be fun.

This would be a awesome little side match . I would not like to think of what codeing would be involed to do it. I for see lots of hours work doing it.. I like it but how do you make it fit with out destroying the vets chars. If some of these ideas are to come across what would and how. Lol I donít like being a stick in the mud like RAY! LOL but change can be bad if its not done right. Then there is Players screaming for change. I do know this far to well. I had to listen to it all the time as a main mod. Lol In the long turm you have to place a dam good idea out there that is well thought out and very clear for Peter to pick up on it and instigate it.

I bet i got it all wrong but oh well. its just my thoughts on your ideas. not sure if i helped or not. just trying to help. all ideas are good. but the good old but. will they get used is the main thing.
Post by: legendary wolf(38655)
2007-06-15 22:00:56
Hehehe i agree with Denzil for once.


Awesome Idea about the extra match type Denzil, that would make it a perfect addition to the game, a strategy styled match and if you're not into change you can keep to your normal matches. Likin' it :D
Post by: tay ncfc(183846)
2007-06-15 22:13:53
Right, Second idea is great. But Denzil said you should be able to stop having two high damage moves being one after another, eg Pile Driver and Stall Suplex. Well, Just like specials, have a frequency so they don't hit as much. For instance, you could have 5 matches where a Pile Driver/Stall Suplex combination hits once, but a Hair Pull/Eye Gouge combination hits 4 times. Am I also right in thinking spec'd moves have 16 damage added? Well why not make the linked move +8, but have them half the price of your next special.

To having a strategy match, if it means you pick 20 moves for the match that hit and none only, think it would be good, but only for ONE seperate match. Payout and AP costs are correlational along with damage/injuries too.

Definitely worth taking a look at.
Post by: denzil(82151)
2007-06-15 22:31:15
now the prob is will it be singles only or no pins like a lms match. it makes a difrents of what move set you make. its 15 dmg by the way.

so to fix a difrent part of the game totaly do you let players choose to kill off a move insted of haveing to get a move that does mass dmg? i know if i was making a pin or sub master there is moves i would like to kill off out of my move set. or if he was a killer i would like to get rrid of say full nelson. so i have better damage petenshal.

Denzil
Post by: yar(35506)
2007-06-15 22:37:48
Even though I am not crazy about these idea's, I would say they come at the wrong time, with mark working hard on VOW 3 it would only get put on the back burner like so many idea's.
This sounds like a coding nightmare as well. Do you realize how many pages of coding this would take? More than even I am willing to take a guess at, And like my old friend Denzil alluded to, in order for peter to even think about doing something like this, it has to be well thought out, which I dont think it has been yet, and presented in an organized fashion to facilitate the change.
I understand right now the idea is just being kicked around for discussion, but at sometime you will need to make a presentation for peter in the way he has said he wants. Loose idea's wont cut it. It needs to be more defined.
If this does go into effect who would benefit? the new players? Not likely. The vets who dominate the game already, we dont need any additional tools to beat the game and thats what we would have. Specialist like myself would just have a walk through in the game - the random factor. Moves are split up in low, moderate, and high damage. As well as low, moderate, and high frequency. Those who know where these moves are would have a definate advantage over the other players. If you can figure out a way to balance out the disadvantage new players would have I might be in more favor of it. But I dont need another bunch of people asking me which move to buy at which time. i dont mind helping players and I have helped alot, but I like to be able to play as well:)
Post by: legendary wolf(38655)
2007-06-15 22:44:16
"Do you realize how many pages of coding this would take?"

My time coding has shown me that copy and paste is your friend lol.

the match code could be simply copied from another match type with the money and exp variables changed., and then its just the job of coding in the move set part.
Post by: tbragu(97303)
2007-06-15 22:45:47
Honestly, this isn't a bad idea, like I said earlier. But, here are my problems with it. The game as we know it pretty much ceases to exist. While I am in favor of change, I am not in favor of a blanket restart on several years of hard work at learning this game. The move trees or whatever are great, but not right now. It would slowly need to be integrated for it to work right, so that people could get used to it.
Post by: Wolverine(1)
2007-06-18 03:36:57
There is definitely some interesting ideas here.

I could see a special tournament happening where you had a certain amount of points to choose between your own moves. Not 20 moves but based on X $ base price or some such thing.

Linking moves, not sure how that would work. I am sure some moves cannot happen after each other so there would have to be some fairly complicated structure.

Peter
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