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Forum: VOW Development & Design
Thread: Buying New Specials
Post by: Dyna Mike Duncan(127082)
2007-02-06 21:35:10
Just a quick thought (and one that has possibly been raised previously) and it is only a minor observation about the game, not something I feel very strongly about (before people start jumping down my throat about it :-P)

It seems to me that when buying new Specials, it is a bit strange that specialising a move like Chop or Punch costs exactly the same as specialising Rolling Germans or Scorpion Death Lock.

Although I do understand that in the 'real' wrestling world, a move like Cena's FU or The People's Elbow does the same damage to an opponent as the Tombstone Piledriver or the Pedigree (AS IF!!!!!) so there is an argument to be had that a Special Move is a Special Move regardless of the base move employed. (And unlike 'real' wrestling, VOW actually takes account of the damage done by a base move anyway)

My suggestion would be to treat Special Moves slightly differently - instead of the reducing cost of your next Special Move being the final price paid for it, instead you have to ADD the cost of the Base Move onto this reducing figure in order to buy the move. (For example - if the reducing figure is at $10,000 - and you want to Spec RG's, it would actually cost you $14,493 ($10,000 plus $4,493) while Spec'ing Bite would only cost $10,365)

Any thoughts?

Post by: The Legend Killer(21778)
2007-02-06 21:41:37
Just a quick point - what about specialising base moves like Punch, Kick, Chop. These have no cash value.
Post by: yar(35506)
2007-02-06 21:59:09
of course in order to specialize a move, you have to buy the move 1st, so you are already paying for it, why buy it twice?
Post by: Dyna Mike Duncan(127082)
2007-02-07 03:20:00
I hadn't considered the standard moves set :( Perhaps the moves that are standard for all wrestler types should have a nominal value of, say $300?

I also understand the point Ray makes about buying the moves twice - but it is just the same thing as current really. You have to buy the move (or have it as standard) before you can specialise it anyway, so specialising it is an additional cost on top of the purchase price in a lot of cases.

I guess my viewpoint is that it would probably be more difficult to specialise a move like RG's in 'real' life than it would to specialise a kick or chop, so therefore it should cost more.

I know having spent more to buy the move in the first place is a valid argument so why should you have to pay for it again when spec-ing it - however, I don't fully go along with that argument as you'd have to 'train' harder to spec it therefore costing you more :)

Just my take on it - you've had the benefit of the high cost moves in your matches since buying it after all :)
Post by: yar(35506)
2007-02-07 07:40:52
I think you have a point though.
Post by: gruchul(66928)
2007-02-07 10:12:21
In real life, I don't think anyone would specialise a move they're not already competent in. I think special move cost is indicative of this.
Post by: madashil(28050)
2007-02-07 11:11:00
I think the moves ALL cost WAY to much, comeon $650 to get hair pull? $620 for bite? I can see paying more fore special moves but couldn;t you "mods" lower the base price a little?
Post by: yar(35506)
2007-02-07 12:50:05
Mods have no control over the price of moves or specials. I think the prices are fair. This game wasnt meant to be played in a week or even a month, it takes patience to reach the top.
Just be patient you'll get there:)
Post by: suepahfly(59692)
2007-02-07 18:01:58
eventually :D
Post by: The Legend Killer(21778)
2007-02-07 22:30:47
Considering your prices are over-inflated, you'll find that they'll drop in price as time goes by.
Post by: denzil(82151)
2007-02-09 17:35:05
get your moves to min first and then look at specs. if you look at it it will cost 2.5 mill for your first move at 0 exp. lol and by low spwa its just a few thousand $ to buy. its been this way for ages and it would allter the game to much for newer players. then they would say the old guys are just making the game tuffer for newbies. lol well there is a wicky now . unlike when i first started. it has min prices. i was expecting some one to add into the wicky a full list of what dmg every move does. its been done before. this takes the resherch out of the game for the new players in my book.

Post by: VOWplaya(355886)
2008-05-16 07:11:55
Why does specing a move have to cost so much. I could buy like 8 moves instead of specing one. The costs should be double what the move cost to buy with reductions that the moves have as you gain XP.
Post by: tbragu(97303)
2008-05-16 09:23:35
Each special has its own matrix of cost. It has a start point, and will drop as you go on. But, with each new special, the eventual minimum will reach basically a min point, and not drop substantially anymore.

The reason for this is a special move is, well, special.
Post by: gruchul(66928)
2008-05-20 22:52:53
This seems pointless. Every move gets the same benefit from being specialised, why should the price of the benefit vary?
Post by: The Legend Killer(21778)
2008-05-21 09:01:31
If the specialisation of a move cost double the normal price, you could easily have Joker running around with 100+ specials. Not the best idea there.

To be honest, the only moves which gain significant benefit from being specialised are pin moves.
Post by: Impacter(343349)
2008-05-22 21:31:26
I heard specializing pin moves was a waste
Post by: Captain Stupendous(38517)
2008-05-23 01:32:51
Special moves become less and less cost-effective as you buy more and more of them. What confuses me are not the people complaining about high special move prices, but are instead the people that buy numerous special moves at super-high costs.

Unless your intent is to ride VWO and delay retirement for a long period, you should really start asking yourself if buying special moves at absurdly high prices will actually earn you profit over the remainder of your career.
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