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Forum: VOW Development & Design
Thread: Stable Donations: Are they worth it?
Post by: Captain Stupendous(38517)
2005-09-30 13:22:28
I'm just wondering if stables are even worth the monetary investment. Do you even get any kind of return on your cash donations other than the addition of a stable member slot? What's the use of even dropping money for the purpose of expanding membership when you and a friend can just form a separate stable and just consider yourselves affiliated with one another?

There SHOULD be some kind of (non-game breaking) benefit for stable membership in general ASIDE FROM membership expansion to provide INCENTIVE for people to become more involved in their stables other than for role-playing purposes. Otherwise, stable donations are nothing but a money pit.
Post by: Bret Hart(73101)
2005-09-30 15:23:54
That is a good point. Perhaps a monthly AP prize to the top stables?
Post by: m_carta(37500)
2005-09-30 19:15:07
It's probably better to just hold onto your cash until you retire, then give it to your stable. You can't take your money with you when you retire anyway.

Or you can just use the money to buy more specials for your profile when you retire.
Post by: Brian Allan(45150)
2005-09-30 21:53:11
Well, my stablemates and I have ploughed a HELL of a lot of money into Exit Light (which is currenty at 12 members). I agree that it wouldn't hurt having some other incentives added to the stables, but I'm quite content with what we have currently. I think it really does improve your gaming experience as you're bringing together a group of people that you know, and you're all basically working together on improving that stable (by donating money, etc.). Then there's the little things like mass stable messages that lets you make the most out of the stable feature. You just have to use your imagination a little bit, which is coming back to the roleplaying aspect of it like you've already mentioned. :)
Post by: Captain Stupendous(38517)
2005-10-01 02:07:58
My suggestion: Stable Special Move

When purchasing a special move, you have the option of buying the Stable Special Move. The basic gist of this idea is that a RANDOM member from your stable interferes with your match and executes one of THEIR special moves in place of (but not in addition to) your own special move. This of course, could prove to be either beneficial or detrimental to your match as the damage inflicted is wholly dependent on the overall strength of the random member selected and of the strength of the special move. If you buy this move but somehow find yourself without a stable in the future, one of your other special moves will be executed in its place.

Advantage for the aggressor:
No damage taken if the move is countered.

Advantage for the victim:
Give all styles (at equal experience levels) an equal %chance to counter this move. A small cash and fame bonus is awarded to the victim if the move is countered.

This, in my opinion, would make the matches more exciting and provide another level of role-playing without "breaking the game".


"What's this?!? Amazing Huang(12911) is distracting the ref! Captain Stupendous(13649) is interfering in the match!!!

He attempts to execute a STUPENDOUS MASSAGE... but is countered! Captain Stupendous(13649) is thrown out of the ring!

Brian Allan(17178) is awarded $50 and +1 Fame."
Post by: smoke(126548)
2005-10-02 18:53:01
That's a good idea Stupendous, but no matter how good the idea is, do you actually think it's going to be put in the game? :P
Post by: gruchul(66928)
2005-10-08 22:07:04
"If you buy this move but somehow find yourself without a stable in the future, one of your other special moves will be executed in its place."

Here's the problem- you could buy 3 of these stable specials and a single other special (let's say Piledriver)
You now essentially have piledriver specialised 4 times.
Post by: lazy(27024)
2005-10-10 02:43:01
Sorry Double Post.
Post by: lazy(27024)
2005-10-10 02:50:17
Stable interference would be the same as having 2 people in a stable, it'd be too confusing how it'd work with more than 2 people.

My idea is Stable Double Team moves, a stable is given a double team move for every extra member or open slot in a stable, so in the middle of a match, or a tag match, a double team may be used.

double team moves advantages are:
One base move, its like a special, but with dif style advantages for each type involved. It must be a common move throughout the Stable. Advantages for each style with each double team.

PG: Increased Max Move DMG
AR: Increased Move Chances
SN: Decreased Counter DMG
Tech: I don't know really
Trad: Auto Pin, if 2 trads involved further increased Pin Chances

This might be too confusing.
Post by: Juvented(147461)
2006-01-09 03:24:11
That would work for a tag team but not a stable
Post by: Version 1(26732)
2006-01-15 14:24:22
I don't like stables. Waste of time.
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